![]() I think the only one that was worth bothering with was ZBlood, but I might be mis-remembering it. That (great) game came out first for DOS, then when Windows XP came along it was very difficult to get it working on modern systems, even if your PC was fast enough then to play the game at full speed in DOSBox, so several ports of the game (not source ports though, as Blood's source code was never released) were began, including at least two in the Doom engine. We probably only need a virtual reality version, a Linux version, and a version of the game that comes with pre-order bonuses, and System Shock will have done it all! The upcoming unofficial remake of the game for Windows (which is due soon), The upcoming official remake of the game for Windows, The unofficial fan-made port of the Apple Macintosh version to Windows, The official port of the Apple Macintosh source code to Windows, The official (and totally legal) Windows package of the game plus various mods and DOSBOx that used to be available, The unofficial (and not very legal) Windows package of the game plus various mods and DOSBOx that used to be available, The Apple Macintosh version of the game, The extended DOS version that came on CD-ROM, The original DOS version of System Shock, which came on floppy disc, The end goal for this project is something like what Chocolate Doom is for Doom: an experience that closely mimics the original, but portable and with some quality of life. This runs well on OSX and Linux right now, with some runtime issues to sort out. System Shock: Enhanced Edition will be released. A cross platform source port of the System Shock source code that was released, using SDL2. Considering all the versions of System Shock: After more than 20 years, Nightdive Studios found the source code for the original System Shock and has used it rebuild it for modern PC hardware. ![]()
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |